A
- Adamo's Cross - A bridge crossing spanning a set of islands in lake Adamo connecting Edelith with the Arvegum Plains.
- Ardeat Citadel - A large isle off the coast of Edelith once used as a Ministry fortress against foreign threats, is now an urban sanctuary and War's forces.
- Arvegum - A town at the mouth of Adamo's Cross destroyed in the Wake of Steel by the Arvegum Beast.
- Arvegum Plains - A region to north of Edelith between the northern River Flumen, the eastern Astora Mountains, and the Southern Lake Adamo primarily known as Edelith's agricultural heart.
- Astora Mountain Range - A mountain range to the northeast of Edelith separating the Arvegum Plains and the Coronal Valley.
B
- Battle of the Black Valley - A battle between Ministry forces and War's Flamehearts which saw the deployment of devastating arcane weapons and a turning point for the demons in the Wake of Steel.
- Bjornguard - A frigid and mountainous nation to the north of Solstitheo ruled by the Krastov Clan.
C
- Circlet of the Sun - A halo-like structure that floats above Edelith where it is said the gods and angels reside.
- Cherubrim - Large angelic constructs wielding shields and flaming swords originating from the Circlet of the Sun and tasked with defending Edelith.
- Construct Guard - A garrison of Conquest's most lethal demons capable of razing entire cities.
- Construct of Conquest - A large metallic archer demon among the higher ranks of Conquest's Construct Guard, primarily used to besiege distant lands.
- Coronal Valley - A bountiful valley of deltas to the northeast of Edelith devastated by the demonic wars during the Wake of Steel.
- Corrosion - A plague introduced by the demons taking the form of a dark and grimy substance, seeking to deteriorate and consume metal and organic life.
E
- Eastern Fringe - The densely populated and culturally diverse eastern wing of Edelith.
- Edelith Gothitas - The north-western peninsula of Edelith characterized by overseas trade, industrial districts, and gothic architecture.
- Edelith Pod - A floral-like synthetic capsule launched from the Circlet of the Sun which holds the power to regrow the wastes with enormous surges of divine power.
- Enfernabloom - A lotus-like flower from foreign lands gifted to the people of New Arvegum by the mythic hero Kojin, which when burned emits a calming and demon-repellant smoke.
F
- Flamehearts - The elite armies of War who fought with steel weapons capable of igniting flames.
- Fort Adamo - A fort along Adamo's Cross serving as a strategic chokepoint and toll collection center.
G
- Glass Angels - Polygonal apparitions comprised of light that serve as the sentinels of the Stillight District.
- Great Solstitheian Schism - A conflict between factions serving Edelith's pantheon leading to destabilization within the nation.
H
- Hepithic Resevoir - A resevoir to the east of Edelith fed by the rivers of the Coronal Valley to the south.
I
- Iron Fang Sect - A rebellious faction of the Krastov Clan in Bjornguard who believe the physically strongest should hold power.
L
- Luminessence - The lingering residue of powerful creatures connected to the Circlet of the Sun's immortality.
M
- Macabrell - A Post-Wake settlement within the Cathedral Square of the Eastern Fringe, characterized as the crossroads in Edelith.
- Ministry of Edelith - The governing and clerical body of Solstitheo, residing in the Upper Raise of the capitol, Edelith.
N
- New Arvegum - A Post-Wake settlement formed at the foot of the Astora Mountains known for its festivity-oriented culture.
O
- Obsidian Crystallis - A region of the wastes east of Edelith defined by its ebony sands and towering crystalline monoliths.
R
- Refraction - An effect of divine light that purges disease and severs one's immortality from the Circlet of the Sun.
S
- Shroud of Aurum - The conic barrier of light cast by the Circlet of the Sun that encompasses all of Edelith, granting immortality to select creatures within.
- Shroudcrosser - A term popularized in Post-Wake Edelith referring to those who ventured into Edelith through openings in the Shroud of Aurum, often regarded as being inferior to those Edelith-born.
- Sköllarium University - An educational institute in the Stillight District focused on technological and arcane pursuits.
- Steelside Legion - A battalion of metal-wielding soldiers in Post-Wake Edelith promoting the repulsion of demons and region stability.
- Stillight District - Originally known as the Upper Raise, the fortified, federal, and central district of Edelith inaccessible due to arcane lanterns shunning intruders.
T
- Tarpaul Pit - A repurposed quarry in the wastes covered by a large tent used as a settlement.
- The Singedlands - A region to the north of Edelith burnt down by War's Flamehearts.
- The Umbra - The drained bay between the northern Arvegun Plains, the eastern Lake Adamo, the western Ardeat Citadel, and the southern city of Edelith once the site of a metropolis in response to the Wake of Steel, now abandoned.
- Thunderstroke - An arcane current of electricity stored within cannisters utilized by the Steelside Legion to enhance their metal attributes' performance and resistance against the Corrosion.
W
- Wake of Steel - An event in Solstitheian history where swarms of metallic demons emerged from fissures in the earth, seeking to consume everything with their Corrosion.
- Western Fringe - The economic and noble western wing of Edelith.
- Winds of Edelith - A Ministry strike force led by the original General Levant Strom who perished in the Crystallic Skirmish.
- Winds of the Waste - A militia of incorporated Tarpaul Pit gang members serving the imposter General Strom with the purpose of retrieving Edelith Pods from the desert.
- Woodsworn - A race of wooden constructs created by and adhering to the god Hiebrief.
Glossary Notes
This glossary contains all key terms from the Solstitheo worldbuilding project.
Last updated: 7/7/2025